We design games from a peaceful cliff over the Potomac River. It's a dark and quiet place -- a reaction of sorts to the noise and speed of Washington, D.C., located 70 miles east.
We design here because the creative arts demand space and patience. Out here we're fettered by no biases, no quick-city-pace.
We have space to breathe and room to let our craft sing.
Game design is surgery and music; both require time and patience. So we came to the mountains.
And in the mountains, we're free.